WEL COME
I've always loved DEMO-style conferences (like the one going on in Palm Desert today) where entrepreneurs show off their creations for the first time to an audience of their peers, the press, and investors. In fact, in 1997 I did my first conference called "Meet the Alley" where entrepreneurs did 10 minutes presentations in the "demo-or-die" format (I gotta find the video tapes). We called it "Ready, Set, PITCH!" And it was a huge hit. The New York Times wrote it up ... I gotta find that clip too! Getting a presentation slot at a demo conference can really help launch a company, but the fact is that demo-style conferences have turned into cash cows for big conference companies and the small entrepreneur is now being forced to shell out tens of thousands of dollars to buy their space.
The first version of this demo had the ship to rotate on itself before moving in a direction. That was easy to come up with but it didn't really felt good. I did struggle a bit though to build the code that allow the ship to turn in a circle motion as the last time I had to use this kind of basic math was probably 10 years ago. I know there's nothing complicated in that but what can I say ... I'm rusty.The zoom could really be improved but works nice for the demo. I simply used a jQuery plugin called Mapbox so that means that in fact there are 10 ships on the screen and zooming just show you the right ship based on the zooming value. That means that all movement and rotations are done 10 times so like I said it could be improved as I'm not sure it would play nice if there were many ships on the screen. Reducing the number of layers to 4 would help and would probably be enough (as you really don't need all those zooming layers) but the best way to do this would be to really have just 1 ship.When the ship is created a speed and turning radius is assigned to it. If you want to play smart you can go ahead and set a destination inside the radius needed for the ship to turn. I've thrown in some code to handle that but it doesn't seem to always work. I didn't bother much with this issue so if the ship goes into an infinite loop don't bother telling me.
The first version of this demo had the ship to rotate on itself before moving in a direction. That was easy to come up with but it didn't really felt good. I did struggle a bit though to build the code that allow the ship to turn in a circle motion as the last time I had to use this kind of basic math was probably 10 years ago. I know there's nothing complicated in that but what can I say ... I'm rusty.The zoom could really be improved but works nice for the demo. I simply used a jQuery plugin called Mapbox so that means that in fact there are 10 ships on the screen and zooming just show you the right ship based on the zooming value. That means that all movement and rotations are done 10 times so like I said it could be improved as I'm not sure it would play nice if there were many ships on the screen. Reducing the number of layers to 4 would help and would probably be enough (as you really don't need all those zooming layers) but the best way to do this would be to really have just 1 ship.
There are a lot of internet sites that are devoted to funny videos on Keek. Many of these have great features, and they can be easily viewed on your computer. All that is required is to type what you're looking for. You can then choose from many options.
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